Aria Vale · Luna
Captain
Turns scarce crew time into decisive shared actions.
Command Tempo: +1 personal AP at the start of each turn.
Take a station aboard a battered courier, cross three escalating route maps from Luna through the Belt and Mars to an outer moon, and survive the signals, markets, hazards, and hostile ships your crew chooses to face.
CREW STATIONS
Aria Vale · Luna
Turns scarce crew time into decisive shared actions.
Command Tempo: +1 personal AP at the start of each turn.Juno Kade · Ceres
Manipulates vectors, fuel, and enemy firing solutions.
Inertial Efficiency: reduce Delta-V by 1 at round start.Sol Merrick · Tycho
Repairs hull, stabilizes life support, and converts risk into shields.
Hardened Plating: restore 2 shields at encounter start.Rhea Nox · Mars
Breaks armor, exploits openings, and protects the ship under fire.
Weapons Authority: the first attack each round costs 0 AP.SHIP PROGRESSION
Recover salvage, fabricate permanent modules between contacts, and claim prototype systems from elite ships and bosses.