COOPERATIVE DECKBUILDER1–4 CREW

Every burn is a decision.
Every card belongs to the crew.

Take a station aboard a battered courier, cross three escalating route maps from Luna through the Belt and Mars to an outer moon, and survive the signals, markets, hazards, and hostile ships your crew chooses to face.

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CREW STATIONS

Four decks. One ship.

01

Aria Vale · Luna

Captain

Turns scarce crew time into decisive shared actions.

Command Tempo: +1 personal AP at the start of each turn.
02

Juno Kade · Ceres

Navigator / Pilot

Manipulates vectors, fuel, and enemy firing solutions.

Inertial Efficiency: reduce Delta-V by 1 at round start.
03

Sol Merrick · Tycho

Engineer

Repairs hull, stabilizes life support, and converts risk into shields.

Hardened Plating: restore 2 shields at encounter start.
04

Rhea Nox · Mars

Tactical / Security

Breaks armor, exploits openings, and protects the ship under fire.

Weapons Authority: the first attack each round costs 0 AP.

SHIP PROGRESSION

Rebuild the Aster Vale during the run.

Recover salvage, fabricate permanent modules between contacts, and claim prototype systems from elite ships and bosses.